Teach Roamer to Hit the Bull’s Eye!
Kimiko and Sage, age six, learn about DISTANCE and DIRECTION by playing robot darts.
After each attempt they mark their Roamer robot’s place and correct their program (or their aim). On the 3rd try their robot puts a mark in the bull’s eye!
Solution: CM CM ^8 steps GO!
Key: CM = Clear Memory; ^ = Forward; 8 = Number of Roamer Steps; Go = Execute!
Math Skills & Concepts in Challenge 1.2: Estimation (distance, direction); Units (Roamer-steps); Number Sense (magnitude, sequence); and more….
Problem-Solving Skills & Concepts: Active Learning (children are problem-solvers, teacher is coach); Scientific Method (write guess; test & learn from results); Building-Block Method (build upon concepts learned in Challenge 1.1); and more….
Programming Skills & Concepts: Commands (actions & symbols); Syntax Lesson 1 (Word Order)
• Let’s Get Our Kids in the Game!