Getting Started with MIT App Inventor 2 | for Android

Getting Started with MIT App Inventor 2 App Inventor is a cloud-based tool, which means that you can build apps right in your web browser. This website offers all of the support that you’ll need as you learn how to build your own apps. The App Inventor software, or “service” is at ai2.appinventor.mit.edu. You can get there by clicking the orange “Create” button from any page on this website.

1. Setup Instructions: How to set up your phone for live testing (or, if you don’t have a phone, how to start the emulator).

2. Designer and Blocks Editor Overview: Gives a tour of the App Inventor environment.

3. Beginner Tutorials: Highly recommended as the best way to get started programming in App Inventor.

4. Packaging and Sharing Apps: After you have built an app, you can package it for your phone and you can share it with friends. What’s different in the new version of App Inventor? Find out what’s new App Inventor 2.

Source: Getting Started with MIT App Inventor 2 | Explore MIT App Inventor

KinderLogo (Sample Leveled Curriculum for K-5 graders)

We don’t have the logo language, but we do have robots with pens…
===========
** use Pause, change or remove pen, for the missing “Pen Up” command
** add the OTA-specific rules:
(1) always write out your plan in English (pseudo-code)
(2) always write your guess (program) on the dry erase board before you enter it into the robot and try it
*** add line-by-line Oral Exam on successful Program + new commands, ideas learned? repeat command, Loops, etc.
===========

Kinderlogo Activities

Kinderlogo is divided into 5 levels, each with new commands to learn and activities that help children practice and explore them. At each level, students begin with the KL file (KL1 for Level 1, KL2 for Level 2, etc.). They learn the new commands and freely explore with the turtle.

After giving students time to experiment with the turtle, the teacher may guide them in trying specific projects, such as drawing a letter of the alphabet, or designing a house. It is important that the children be allowed to express themselves independently within the scope of the project.

Kinderlogo activities are arranged with a folder for each level. Custom icons, with instructions for applying them, are included with the program.

Link to Kinderlogo Level 1 page Link to Kinderlogo Level 2 page Link to Kinderlogo Level 3 page Link to Kinderlogo Level 4 page Link to Kinderlogo Level 5 page

Click on a folder above to learn about the activities for that level.

The Mystery of Go, the Ancient Game That Computers Still Cant Win | WIRED

Invented over 2500 years ago in China, Go is a pastime beloved by emperors and generals, intellectuals and child prodigies. Like chess, it’s a deterministic perfect information game — a game where no information is hidden from either player, and there are no built-in elements of chance, such as dice.1 And like chess, it’s a two-person war game. Play begins with an empty board, where players alternate the placement of black and white stones, attempting to surround territory while avoiding capture by the enemy. That may seem simpler than chess, but it’s not. When Deep Blue was busy beating Kasparov, the best Go programs couldn’t even challenge a decent amateur. And despite huge computing advances in the years since — Kasparov would probably lose to your home computer — the automation of expert-level Go remains one of AI’s greatest unsolved riddles.

via The Mystery of Go, the Ancient Game That Computers Still Cant Win | WIRED.

Electrical puzzle • Wires & Watts • Computer Chip Design • Circuit Design

Electrical puzzle

by Roger » Mon Feb 09, 2009 6:17 pm

Heres a puzzle you may have heard before which you can build as a simple electric circuit. First, the puzzle: a farmer is traveling to market with his cat, a chicken and some corn. He has to cross a river, and the only way to cross is in a small boat which can hold the farmer and just one of the three items he has with him. The problem is, he has to be very careful about what he chooses to leave behind at any time. If the cat and chicken are left alone, the cat will eat the chicken. If the chicken and the corn are left alone, the chicken will eat the corn. To solve the puzzle, you must show how the farmer can get himself and his three items across the river without losing any of them. The goal of this project is to design a simple electrical circuit that follows the puzzle. Youll need a 6 V battery, a flashlight bulb, a bulb holder, some connecting wire, and four toggle switches: 3 SPDT single-pole, double throw and 1 DPDT double-pole, double throw. Each switch represents one of the items: the farmer, the cat, the chicken and the corn you have to figure out which need to be SPDT switches and which one needs to be a DPDT switch. The switches are mounted on a small panel, in a horizontal row representing the river, which you can draw in. Each switch is labeled “Farmer”, “Cat”, “Chicken”, “Corn”. The circuit is to be designed so that if either of the problematic pairs cat-chicken, or chicken-corn are left alone on the same side of the river, the light bulb lights up, indicating an incorrect solution you can add a 6 V buzzer, too, if you like. Since the boat can hold only two items, players can use only two switches per “move”. Irwin Maths book, Wires and Watts: Understanding and Using Electricity has the solution Math, 1981, 67–70, but see if you can figure this one out on your own. The puzzle Ive got figured out but I am stuck on the wiring and cannot find an Irwin Math book.

via Science Buddies: “Ask an Expert” • View topic – Electrical puzzle.

Some Universities Crack Code in Drawing Women to Computer Science – NYTimes.com

July 17, 2014 Claire Cain Miller@clairecm

One of the reasons so few women work in tech is that few choose to study computer science or engineering. Only 18 percent of computer science graduates in the United States are women, down from 37 percent in 1985.At a few top college programs, though, that appears to be changing.At Carnegie Mellon University, 40 percent of incoming freshmen to the School of Computer Science are women, the largest group ever. At the University of Washington, another technology powerhouse, women earned 30 percent of computer science degrees this year. At Harvey Mudd College, 40 percent of computer science majors are women, and this year, women represented more than half of the engineering graduates for the first time.These examples provide a road map for how colleges can help produce a more diverse group of computer science graduates. They also help answer a controversial question: Does the substance of computer science instruction need to be adjusted to attract women, or does recruitment and mentorship? It’s an important question because tech companies have so many jobs to fill, and because computer science skills have become necessary in almost every other industry, too.

via Some Universities Crack Code in Drawing Women to Computer Science – NYTimes.com.